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Mango Admin Menu
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Mango Admin Menu

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Mango Admin Menu

Not an admin menu — a staff panel. And a guard that keeps it running.

Most admin menus are a list of buttons over the game: teleport, heal, kick, ban, spawn a car. They look like a debug tool because they are one, every staff member gets the same list whether they are a trial mod or the owner, and the moment the resource stops, so does your ban list.

Mango Admin replaces it with a panel styled after the FiveM launcher itself — a dashboard you arrange, a profile page that holds a player's whole record, a live map, threaded reports, real roles with real permissions — and a second, separate guard resource that keeps all of it running when somebody tries to stop it.

One page per player, the whole record

Open a profile and everything is there:

  • Every identifier they hold — licence, Rockstar, Cfx.re, Discord, Steam and this server's tokens
  • Every character on the account, with job, money and when it was last played
  • Live inventory you can edit, and cash, bank and dirty money you can give, take or set
  • Every ban, kick and warning, plus private staff notes the player never sees
  • Total playtime and session count, banked on disconnect so it survives restarts

It opens from an identifier alone, so an account that has not logged in for a year still has a page. Delete a character from the database and, if they are online, they are sent straight back to character select.

Permissions that mean something

75 permission nodes across 8 groups, every action gated on its own. Four roles out of the box — Owner, Admin, Moderator, Trial Moderator — each shaped so that going up the ladder you gain reach over players first, then the server, and only at the top the panel itself.

  • The panel hides what a role cannot use — no greyed-out buttons, no tab that would only refuse you
  • Preview the panel as any role and see exactly what that person sees, because the server answers as if you held only that role
  • Roles from Discord — grant a panel role to anyone holding a Discord role, so staff are managed where you already manage them

Reports that are conversations

A report is a thread between the reporter, whoever they reported and staff — with mentions, witnesses, attachments, staff-only notes and an optional clip of the last seconds the reporter saw. It keeps working through a panel restart: the guard holds new reports and hands them over the moment the panel is back.

A guard that never sleeps

Mango Admin ships with mango_watchdogs, a separate, server-only guard. Stop the panel and it comes back on its own, with a record of who stopped it, how, and whether it recovered.

  • Nothing is lost while it is down — joins, deaths, reports and honeypot trips are held and replayed into the log afterwards
  • Bans stay enforced — stopping the admin menu is no longer the easiest way to walk a banned player back in
  • Honeypots — decoy events, exports, items and props that nothing legitimate ever touches catch a cheat menu doing what a real player never would, with a screenshot burst before anyone is kicked or banned
  • Entity protection — spawn floods refused per type and per model, with GTA's own ambient population filtered out so nobody is accused of spawning a pedestrian they drove past

All of it is config-only on purpose: a decoy an admin account can switch off is a decoy a stolen admin account can switch off.

Bans that outlive the resource

Ban an identifier that is not online. A ban made while the player was connected carries every identifier they had and is enforced against all of them. Keep bans in your own database as well, and a drop-in enforcer snippet holds the door even if the panel and the guard are both stopped.

Everything else on the sidebar

  • Dashboard — players, reports, server health and staff on duty as widgets you drag into your own layout, saved per staff member
  • Live map — everyone in real time, blips that stay one size at every zoom, follow one player or pin a handful, staff and the dead marked
  • Vehicles — everything spawned and everything in your database, with real artwork; repair, tune, recolour, track or delete without leaving the panel
  • World — weather and time, set or frozen, and a freeze that survives a panel restart
  • Performance — frame time, ping, database latency and entity counts over time, with a health score that names what is dragging it down
  • Economy — where the money is, what each job actually pays, and every staff adjustment on its own line
  • Audit log — every action, who did it and to whom; colour-coded, searchable, and it survives a restart
  • Mini menu — a keyboard-driven menu on its own key for when you do not want the whole panel; jail, warn, mute, kick, ban or noclip in two keypresses, and it never sits over the middle of your screen
  • One search box — players online, accounts that have connected before, characters, ban IDs, report IDs and vehicles
  • Guided tour — a built-in walkthrough that spotlights each part of the real panel for new staff

0.00ms idle

Nothing runs every frame unless a feature that needs it is on. An idle client runs one native call a second; noclip, ESP and name tags are the only per-frame loops, and they exist only while they are switched on. The server side was profiled at 0.009 ms per tick with the panel idle.

Built to be edited

Every setting lives in one of eleven commented config files, split by subject: who may open the panel, what the kick and ban screens say, which identifiers a ban catches, the honeypot list, entity-spawn limits, how the economy page sorts money, what the mini menu offers. Both keybinds are rebindable per player in FiveM's own key bindings. Everything else is escrow protected.

Requirements

ESX Legacy, QBCore, Qbox, Ox Core or ND Core — detected on start, nothing to configure · oxmysql for character, vehicle and economy data · screenshot-basic if you want mugshots and honeypot evidence.

Documentation & support

The documentation is public before you buy — every page, every config value, every permission:
mango-5m.gitbook.io/mango5m-docs/resources/mango-admin

Support happens in the Mango 5M Discord.

[mango_product_info] [features] [feature icon="layout" title="A Dashboard You Arrange"] Players online, open reports, server health, staff on duty and more, as widgets you drag into your own layout — saved per staff member, with a one-click reset. [/feature] [feature icon="user" title="The Whole Record on One Page"] Every identifier, every character, live inventory, money, bans, kicks, warnings, private staff notes and playtime. Opens from an identifier alone, online or not. [/feature] [feature icon="map" title="Live Map"] Everyone on the server in real time, with blips that stay one size at every zoom. Search a player and follow only them, pin a handful, see who's staff and who's dead. [/feature] [feature icon="flag" title="Reports as Conversations"] Threaded replies, mentions, witnesses, attachments and an optional clip of what the reporter saw. Keeps working through a panel restart. [/feature] [feature icon="shield" title="75 Permission Nodes, 8 Groups"] Every action gated on its own. Four roles out of the box, roles from Discord, and a panel that hides what a role can't use. Preview the panel as any role, live. [/feature] [feature icon="lock" title="Bans That Catch Everything"] Offline bans by identifier. A ban carries every identifier the player had and is enforced against all of them. Optional database storage and a drop-in enforcer for when nothing else is running. [/feature] [feature icon="activity" title="A Guard That Restarts It"] A separate server-only resource. Stop the panel and it comes back, with a record of who did it. Joins, deaths, reports and honeypot trips are held while it's down and replayed after. [/feature] [feature icon="alert-triangle" title="Honeypots & Entity Protection"] Decoy events, exports, items and props that only a cheat menu would touch, with a screenshot burst before any kick or ban. Spawn floods blocked per type and per model, with GTA's own population filtered out. [/feature] [feature icon="car" title="Vehicles, Every One"] Everything spawned and everything in your database, with real artwork. Click a plate to copy it. Repair, tune, recolour, track on the map or delete without leaving the panel. [/feature] [feature icon="bar-chart" title="Performance & Economy"] Frame time, ping, database latency and entity counts over time with a health score that names what's dragging it down. Where the money is, and what each job actually pays. [/feature] [feature icon="keyboard" title="Mini Menu"] A keyboard-driven menu for when you don't want the whole panel: jail, warn, mute, kick, ban, noclip in two keypresses. Never sits over the middle of your screen. Fully rearrangeable. [/feature] [feature icon="search" title="One Search Box"] Players online, accounts that have connected before, characters, ban IDs, report IDs and vehicles, in one grouped search driven by the keyboard. [/feature] [feature icon="book-open" title="Guided Tour"] A built-in walkthrough that spotlights each part of the real panel for new staff. Runs itself on their first open, and lives behind the ? in the header after that. [/feature] [feature icon="zap" title="0.00ms Idle"] One native call a second on an idle client, nothing per frame. Per-frame loops exist only while noclip, ESP or name tags are actually on. Server side profiled at 0.009 ms per tick. [/feature] [feature icon="box" title="Five Frameworks, Detected"] ESX Legacy, QBCore, Qbox, Ox Core and ND Core, detected on start. Money, inventory, characters and jobs read through each framework's own API. [/feature] [/features] [promotion] enabled="true" label="Coming Soon" title="Admin Menu Subscription — Coming Soon" description="Get in first for a limited discount code on the Mango Admin subscription." image="https://i.imgur.com/US22UG5.png" button_text="Subscribe Now" button_url="/coming-soon" details_text="" details_url="" [/promotion] [dependencies] [dependency name="oxmysql"] [dependency name="One of: ESX Legacy, QBCore, Qbox, Ox Core, ND Core"] [dependency name="screenshot-basic (optional — mugshots and honeypot evidence)"] [/dependencies] [updates] [update version="1.0.0" date="23 September 2026" title="Initial Release" url="https://mango-5m.gitbook.io/mango5m-docs/resources/mango-admin"] Mango Admin and its guard, mango_watchdogs: dashboard, profiles, live map, reports, bans, vehicles, world, performance, economy, roles, audit log, mini menu, honeypots, entity protection and resource protection. [/update] [/updates] [/mango_product_info]

Need Help?

Our support team is available 24/7 on Discord to assist you with any questions.

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