Not an admin menu — a staff panel. And a guard that keeps it running.
Most admin menus are a list of buttons over the game: teleport, heal, kick, ban, spawn a car. They look like a debug tool because they are one, every staff member gets the same list whether they are a trial mod or the owner, and the moment the resource stops, so does your ban list.
Mango Admin replaces it with a panel styled after the FiveM launcher itself — a dashboard you arrange, a profile page that holds a player's whole record, a live map, threaded reports, real roles with real permissions — and a second, separate guard resource that keeps all of it running when somebody tries to stop it.
Open a profile and everything is there:
It opens from an identifier alone, so an account that has not logged in for a year still has a page. Delete a character from the database and, if they are online, they are sent straight back to character select.
75 permission nodes across 8 groups, every action gated on its own. Four roles out of the box — Owner, Admin, Moderator, Trial Moderator — each shaped so that going up the ladder you gain reach over players first, then the server, and only at the top the panel itself.
A report is a thread between the reporter, whoever they reported and staff — with mentions, witnesses, attachments, staff-only notes and an optional clip of the last seconds the reporter saw. It keeps working through a panel restart: the guard holds new reports and hands them over the moment the panel is back.
Mango Admin ships with mango_watchdogs, a separate, server-only guard. Stop the panel and it comes back on its own, with a record of who stopped it, how, and whether it recovered.
All of it is config-only on purpose: a decoy an admin account can switch off is a decoy a stolen admin account can switch off.
Ban an identifier that is not online. A ban made while the player was connected carries every identifier they had and is enforced against all of them. Keep bans in your own database as well, and a drop-in enforcer snippet holds the door even if the panel and the guard are both stopped.
Nothing runs every frame unless a feature that needs it is on. An idle client runs one native call a second; noclip, ESP and name tags are the only per-frame loops, and they exist only while they are switched on. The server side was profiled at 0.009 ms per tick with the panel idle.
Every setting lives in one of eleven commented config files, split by subject: who may open the panel, what the kick and ban screens say, which identifiers a ban catches, the honeypot list, entity-spawn limits, how the economy page sorts money, what the mini menu offers. Both keybinds are rebindable per player in FiveM's own key bindings. Everything else is escrow protected.
ESX Legacy, QBCore, Qbox, Ox Core or ND Core — detected on start, nothing to configure · oxmysql for character, vehicle and economy data · screenshot-basic if you want mugshots and honeypot evidence.
The documentation is public before you buy — every page, every config value, every permission:
mango-5m.gitbook.io/mango5m-docs/resources/mango-admin
Support happens in the Mango 5M Discord.
[mango_product_info] [features] [feature icon="layout" title="A Dashboard You Arrange"] Players online, open reports, server health, staff on duty and more, as widgets you drag into your own layout — saved per staff member, with a one-click reset. [/feature] [feature icon="user" title="The Whole Record on One Page"] Every identifier, every character, live inventory, money, bans, kicks, warnings, private staff notes and playtime. Opens from an identifier alone, online or not. [/feature] [feature icon="map" title="Live Map"] Everyone on the server in real time, with blips that stay one size at every zoom. Search a player and follow only them, pin a handful, see who's staff and who's dead. [/feature] [feature icon="flag" title="Reports as Conversations"] Threaded replies, mentions, witnesses, attachments and an optional clip of what the reporter saw. Keeps working through a panel restart. [/feature] [feature icon="shield" title="75 Permission Nodes, 8 Groups"] Every action gated on its own. Four roles out of the box, roles from Discord, and a panel that hides what a role can't use. Preview the panel as any role, live. [/feature] [feature icon="lock" title="Bans That Catch Everything"] Offline bans by identifier. A ban carries every identifier the player had and is enforced against all of them. Optional database storage and a drop-in enforcer for when nothing else is running. [/feature] [feature icon="activity" title="A Guard That Restarts It"] A separate server-only resource. Stop the panel and it comes back, with a record of who did it. Joins, deaths, reports and honeypot trips are held while it's down and replayed after. [/feature] [feature icon="alert-triangle" title="Honeypots & Entity Protection"] Decoy events, exports, items and props that only a cheat menu would touch, with a screenshot burst before any kick or ban. Spawn floods blocked per type and per model, with GTA's own population filtered out. [/feature] [feature icon="car" title="Vehicles, Every One"] Everything spawned and everything in your database, with real artwork. Click a plate to copy it. Repair, tune, recolour, track on the map or delete without leaving the panel. [/feature] [feature icon="bar-chart" title="Performance & Economy"] Frame time, ping, database latency and entity counts over time with a health score that names what's dragging it down. Where the money is, and what each job actually pays. [/feature] [feature icon="keyboard" title="Mini Menu"] A keyboard-driven menu for when you don't want the whole panel: jail, warn, mute, kick, ban, noclip in two keypresses. Never sits over the middle of your screen. Fully rearrangeable. [/feature] [feature icon="search" title="One Search Box"] Players online, accounts that have connected before, characters, ban IDs, report IDs and vehicles, in one grouped search driven by the keyboard. [/feature] [feature icon="book-open" title="Guided Tour"] A built-in walkthrough that spotlights each part of the real panel for new staff. Runs itself on their first open, and lives behind the ? in the header after that. [/feature] [feature icon="zap" title="0.00ms Idle"] One native call a second on an idle client, nothing per frame. Per-frame loops exist only while noclip, ESP or name tags are actually on. Server side profiled at 0.009 ms per tick. [/feature] [feature icon="box" title="Five Frameworks, Detected"] ESX Legacy, QBCore, Qbox, Ox Core and ND Core, detected on start. Money, inventory, characters and jobs read through each framework's own API. [/feature] [/features] [promotion] enabled="true" label="Coming Soon" title="Admin Menu Subscription — Coming Soon" description="Get in first for a limited discount code on the Mango Admin subscription." image="https://i.imgur.com/US22UG5.png" button_text="Subscribe Now" button_url="/coming-soon" details_text="" details_url="" [/promotion] [dependencies] [dependency name="oxmysql"] [dependency name="One of: ESX Legacy, QBCore, Qbox, Ox Core, ND Core"] [dependency name="screenshot-basic (optional — mugshots and honeypot evidence)"] [/dependencies] [updates] [update version="1.0.0" date="23 September 2026" title="Initial Release" url="https://mango-5m.gitbook.io/mango5m-docs/resources/mango-admin"] Mango Admin and its guard, mango_watchdogs: dashboard, profiles, live map, reports, bans, vehicles, world, performance, economy, roles, audit log, mini menu, honeypots, entity protection and resource protection. [/update] [/updates] [/mango_product_info]
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