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Resources

5 Resources
Mango Admin Menu

Mango Admin Menu

$60,00

Not an admin menu — a staff panel. And a guard that keeps it running.

Most admin menus are a list of buttons over the game: teleport, heal, kick, ban, spawn a car. They look like a debug tool because they are one, every staff member gets the same list whether they are a trial mod or the owner, and the moment the resource stops, so does your ban list.

Mango Admin replaces it with a panel styled after the FiveM launcher itself — a dashboard you arrange, a profile page that holds a player's whole record, a live map, threaded reports, real roles with real permissions — and a second, separate guard resource that keeps all of it running when somebody tries to stop it.

One page per player, the whole record

Open a profile and everything is there:

  • Every identifier they hold — licence, Rockstar, Cfx.re, Discord, Steam and this server's tokens
  • Every character on the account, with job, money and when it was last played
  • Live inventory you can edit, and cash, bank and dirty money you can give, take or set
  • Every ban, kick and warning, plus private staff notes the player never sees
  • Total playtime and session count, banked on disconnect so it survives restarts

It opens from an identifier alone, so an account that has not logged in for a year still has a page. Delete a character from the database and, if they are online, they are sent straight back to character select.

Permissions that mean something

75 permission nodes across 8 groups, every action gated on its own. Four roles out of the box — Owner, Admin, Moderator, Trial Moderator — each shaped so that going up the ladder you gain reach over players first, then the server, and only at the top the panel itself.

  • The panel hides what a role cannot use — no greyed-out buttons, no tab that would only refuse you
  • Preview the panel as any role and see exactly what that person sees, because the server answers as if you held only that role
  • Roles from Discord — grant a panel role to anyone holding a Discord role, so staff are managed where you already manage them

Reports that are conversations

A report is a thread between the reporter, whoever they reported and staff — with mentions, witnesses, attachments, staff-only notes and an optional clip of the last seconds the reporter saw. It keeps working through a panel restart: the guard holds new reports and hands them over the moment the panel is back.

A guard that never sleeps

Mango Admin ships with mango_watchdogs, a separate, server-only guard. Stop the panel and it comes back on its own, with a record of who stopped it, how, and whether it recovered.

  • Nothing is lost while it is down — joins, deaths, reports and honeypot trips are held and replayed into the log afterwards
  • Bans stay enforced — stopping the admin menu is no longer the easiest way to walk a banned player back in
  • Honeypots — decoy events, exports, items and props that nothing legitimate ever touches catch a cheat menu doing what a real player never would, with a screenshot burst before anyone is kicked or banned
  • Entity protection — spawn floods refused per type and per model, with GTA's own ambient population filtered out so nobody is accused of spawning a pedestrian they drove past

All of it is config-only on purpose: a decoy an admin account can switch off is a decoy a stolen admin account can switch off.

Bans that outlive the resource

Ban an identifier that is not online. A ban made while the player was connected carries every identifier they had and is enforced against all of them. Keep bans in your own database as well, and a drop-in enforcer snippet holds the door even if the panel and the guard are both stopped.

Everything else on the sidebar

  • Dashboard — players, reports, server health and staff on duty as widgets you drag into your own layout, saved per staff member
  • Live map — everyone in real time, blips that stay one size at every zoom, follow one player or pin a handful, staff and the dead marked
  • Vehicles — everything spawned and everything in your database, with real artwork; repair, tune, recolour, track or delete without leaving the panel
  • World — weather and time, set or frozen, and a freeze that survives a panel restart
  • Performance — frame time, ping, database latency and entity counts over time, with a health score that names what is dragging it down
  • Economy — where the money is, what each job actually pays, and every staff adjustment on its own line
  • Audit log — every action, who did it and to whom; colour-coded, searchable, and it survives a restart
  • Mini menu — a keyboard-driven menu on its own key for when you do not want the whole panel; jail, warn, mute, kick, ban or noclip in two keypresses, and it never sits over the middle of your screen
  • One search box — players online, accounts that have connected before, characters, ban IDs, report IDs and vehicles
  • Guided tour — a built-in walkthrough that spotlights each part of the real panel for new staff

0.00ms idle

Nothing runs every frame unless a feature that needs it is on. An idle client runs one native call a second; noclip, ESP and name tags are the only per-frame loops, and they exist only while they are switched on. The server side was profiled at 0.009 ms per tick with the panel idle.

Built to be edited

Every setting lives in one of eleven commented config files, split by subject: who may open the panel, what the kick and ban screens say, which identifiers a ban catches, the honeypot list, entity-spawn limits, how the economy page sorts money, what the mini menu offers. Both keybinds are rebindable per player in FiveM's own key bindings. Everything else is escrow protected.

Requirements

ESX Legacy, QBCore, Qbox, Ox Core or ND Core — detected on start, nothing to configure · oxmysql for character, vehicle and economy data · screenshot-basic if you want mugshots and honeypot evidence.

Documentation & support

The documentation is public before you buy — every page, every config value, every permission:
mango-5m.gitbook.io/mango5m-docs/resources/mango-admin

Support happens in the Mango 5M Discord.

[mango_product_info] [features] [feature icon="layout" title="A Dashboard You Arrange"] Players online, open reports, server health, staff on duty and more, as widgets you drag into your own layout — saved per staff member, with a one-click reset. [/feature] [feature icon="user" title="The Whole Record on One Page"] Every identifier, every character, live inventory, money, bans, kicks, warnings, private staff notes and playtime. Opens from an identifier alone, online or not. [/feature] [feature icon="map" title="Live Map"] Everyone on the server in real time, with blips that stay one size at every zoom. Search a player and follow only them, pin a handful, see who's staff and who's dead. [/feature] [feature icon="flag" title="Reports as Conversations"] Threaded replies, mentions, witnesses, attachments and an optional clip of what the reporter saw. Keeps working through a panel restart. [/feature] [feature icon="shield" title="75 Permission Nodes, 8 Groups"] Every action gated on its own. Four roles out of the box, roles from Discord, and a panel that hides what a role can't use. Preview the panel as any role, live. [/feature] [feature icon="lock" title="Bans That Catch Everything"] Offline bans by identifier. A ban carries every identifier the player had and is enforced against all of them. Optional database storage and a drop-in enforcer for when nothing else is running. [/feature] [feature icon="activity" title="A Guard That Restarts It"] A separate server-only resource. Stop the panel and it comes back, with a record of who did it. Joins, deaths, reports and honeypot trips are held while it's down and replayed after. [/feature] [feature icon="alert-triangle" title="Honeypots & Entity Protection"] Decoy events, exports, items and props that only a cheat menu would touch, with a screenshot burst before any kick or ban. Spawn floods blocked per type and per model, with GTA's own population filtered out. [/feature] [feature icon="car" title="Vehicles, Every One"] Everything spawned and everything in your database, with real artwork. Click a plate to copy it. Repair, tune, recolour, track on the map or delete without leaving the panel. [/feature] [feature icon="bar-chart" title="Performance & Economy"] Frame time, ping, database latency and entity counts over time with a health score that names what's dragging it down. Where the money is, and what each job actually pays. [/feature] [feature icon="keyboard" title="Mini Menu"] A keyboard-driven menu for when you don't want the whole panel: jail, warn, mute, kick, ban, noclip in two keypresses. Never sits over the middle of your screen. Fully rearrangeable. [/feature] [feature icon="search" title="One Search Box"] Players online, accounts that have connected before, characters, ban IDs, report IDs and vehicles, in one grouped search driven by the keyboard. [/feature] [feature icon="book-open" title="Guided Tour"] A built-in walkthrough that spotlights each part of the real panel for new staff. Runs itself on their first open, and lives behind the ? in the header after that. [/feature] [feature icon="zap" title="0.00ms Idle"] One native call a second on an idle client, nothing per frame. Per-frame loops exist only while noclip, ESP or name tags are actually on. Server side profiled at 0.009 ms per tick. [/feature] [feature icon="box" title="Five Frameworks, Detected"] ESX Legacy, QBCore, Qbox, Ox Core and ND Core, detected on start. Money, inventory, characters and jobs read through each framework's own API. [/feature] [/features] [promotion] enabled="true" label="Coming Soon" title="Admin Menu Subscription — Coming Soon" description="Get in first for a limited discount code on the Mango Admin subscription." image="https://i.imgur.com/US22UG5.png" button_text="Subscribe Now" button_url="/coming-soon" details_text="" details_url="" [/promotion] [dependencies] [dependency name="oxmysql"] [dependency name="One of: ESX Legacy, QBCore, Qbox, Ox Core, ND Core"] [dependency name="screenshot-basic (optional — mugshots and honeypot evidence)"] [/dependencies] [updates] [update version="1.0.0" date="23 September 2026" title="Initial Release" url="https://mango-5m.gitbook.io/mango5m-docs/resources/mango-admin"] Mango Admin and its guard, mango_watchdogs: dashboard, profiles, live map, reports, bans, vehicles, world, performance, economy, roles, audit log, mini menu, honeypots, entity protection and resource protection. [/update] [/updates] [/mango_product_info]

Adding...
Mango Radio

Mango Radio

$14,95

Not a radio menu — a radio system

GTA's radio wheel is a decade old, it's identical on every server, and it plays every station everywhere at full strength whether you're in Vinewood or on top of Mount Chiliad. Your players tune it once and forget it exists.

Mango Radio replaces it with two surfaces that stay in sync — a hold-to-browse carousel of real station artwork, and a full station browser you can drive entirely from the keyboard while you're still steering — then adds the two things the game never had.

A station you actually control

Drop audio files into html/music/, list them in music.lua, and your server has its own station sitting in the carousel next to Los Santos Rock Radio. Playback is scheduled by the server, not the client, so everyone tuned in hears the same song at the same second — and someone joining mid-song drops straight into the middle of it, exactly like a real station. Self Radio plays files from each player's own PC; this is one broadcast everybody shares.

Stations with real transmitters

Give a station a transmitter and it only reaches so far. Drive out of range and it either degrades into radio static or drops off the list entirely, so you can never tune to something you wouldn't hear. Drive back and it retunes on its own. Stations without coverage stay receivable everywhere, exactly like vanilla — it's opt-in, per station.

Every track named

GTA only reports what's playing as an internal id. Mango Radio ships a lookup table of 1,056 tracks — the base game and every radio DLC — generated from the game's own audio metadata, so the artist and title shown are the same strings the game itself would use.

Genuinely standalone

No framework. No database. No dependencies. No external requests — the fonts and every station logo ship inside the resource, so nothing breaks when a CDN has a bad day. Favourites are stored server-side against the player's license, so they survive restarts with nothing to install.

And 0.00ms idle, because nothing runs every frame while you drive. The stock radio wheel is taken away once with a native, not by disabling controls on every single frame — which is why most radio replacements never idle at zero.

Built to be edited

Every station is a line in one commented config file: reorder them, remove them, or add entries for custom radio resources so they sit alongside the stock ones. Both keybinds are rebindable by each player in FiveM's own key bindings. Carousel size, position, spacing, falloff, ring colours, menu accent, genre artwork and the frontend sounds are all config values.

Requirements

None. It runs the same on ESX, QBCore, Qbox or a bare server.

[mango_product_info]

[features]

[feature icon="radio" title="Tap to Skip, Hold to Browse"]

Tap the key to change station. Hold it and a carousel of real station artwork opens — skim with the mouse, release to select. You keep steering, throttle and brake the whole time.

[/feature]

[feature icon="layers" title="Full Station Browser"]

A second key opens the complete list with logos, genres and the current track. Drive it entirely from the keyboard — no cursor, so nothing steals your mouse while you're driving.

[/feature]

[feature icon="broadcast" title="Your Own Server Station"]

Host your own music as a real station. The server schedules playback, so every listener hears the same song at the same moment and late joiners drop straight into the middle of it.

[/feature]

[feature icon="signal" title="Broadcast Range & Static"]

Per-station transmitter coverage. Drive out of range and a station degrades into radio static or drops off the list entirely, then retunes on its own when you come back.

[/feature]

[feature icon="music" title="1,056 Tracks Named"]

Artist and title for every song in the base game and every radio DLC, taken from the game's own audio metadata — shown live under the station name with an animated equalizer.

[/feature]

[feature icon="heart" title="Favourites Without a Database"]

Heart any station and it lands in the Favourites tab. Stored server-side against the player's license, so they survive reconnects and restarts with no SQL to set up.

[/feature]

[feature icon="zap" title="0.00ms Idle"]

Nothing runs every frame while you drive. The only per-frame loop exists while the carousel is actually held open, and dies the moment you release it.

[/feature]

[feature icon="box" title="Genuinely Standalone"]

No framework, no database, no dependencies, no CDN. Runs the same on ESX, QBCore, Qbox or a bare server.

[/feature]

[feature icon="palette" title="Configurable Down to the Pixel"]

Carousel size, position, spacing, scale and fade falloff, ring thickness and spin, menu accent colour, genre artwork, sounds and both rebindable keybinds — all in one commented config.

[/feature]

[feature icon="check" title="Knows Your Game Build"]

Radio stations vary between builds. Mango Radio asks the game which ones actually exist and hides the rest, so the carousel can never get stuck on a station your version doesn't have.

[/feature]

[/features]

[promotion]

enabled="true"

label="Free Resource"

title="Try Mango Notify — Free"

description="The notification layer the rest of the Mango 5M catalogue is built against."

image="PROMO_IMAGE_URL"

button_text="Get It Free"

button_url="/package/7584479"

details_text=""

details_url="/package/7584479"

[/promotion]

[dependencies]

[dependency name="None — Fully standalone"]

[/dependencies]

[updates]

[update version="1.1.0" date="22 September 2026" title="Track Skip & Engine Sync" url="https://mango-5m.gitbook.io/mango5m-docs/resources/mango-radio/updates#v1.1.0"]

V1.1.0 adds track skipping to the server station — and Mango FM now stops with the engine, exactly like every built-in station.

[/update]

[/updates]

[/mango_product_info]

Adding...
Mango Achievements

Mango Achievements

$22,95

Give your players something to chase

Most servers have nothing between "joined" and "bored". People do the same three jobs, drive the same three cars, and drift off after a fortnight because nothing ever told them they were getting anywhere.

Mango Achievements is a PlayStation-style trophy system for FiveM. Awards unlock as people actually play, progress is saved to your database forever, and every unlock lands as a polished on-screen celebration with its own sound, artwork and animation.

It ships with 41 ready-made awards across crime, policing, EMS, prison, jobs, driving, exploration and social play, plus 50 icons. Install it, restart, and your players start earning immediately. Nothing else on your server needs changing.

Real rarity, not a made-up number

Every award shows the true share of your players who hold it, counted from your own database. "2.4% of players have this achievement" means exactly that. A server-wide leaderboard ranks everyone, online or not, by achievement points, with the top three in gold, silver and bronze.

Rewards that never go missing

Awards can pay money, items, or fire your own event. Payouts are granted server-side exactly once, in the same database write as the completion, so a reconnect or a restart can never pay twice. If a player's inventory is full, the item is not lost: the award grows a Claim button and they collect it once they have room, even days later.

Secrets that stay secret

The achievement file is server-only. A hidden award a player has not earned reaches their client as nothing but an id and a point value. The name, description, icon and goal never leave the server, so they cannot be datamined out of the resource files.

Build awards without writing Lua

A visual setup tool ships with the resource as a single HTML page. Import your file, edit every field as a form, pick icons visually, chain tiers and prerequisites, set time windows, and export a clean file that drops straight back in. Reload live with one command, no restart.

Works with what you already run

Auto-detects ESX, QBCore, Qbox or standalone. Item rewards go through an inventory bridge covering ox_inventory, qs-inventory, origen_inventory, codem-inventory and qb-inventory. Connect your prison, police, EMS, robbery and job scripts by event name in one config file, or feed progress from any resource with a single export.

Requirements

oxmysql. Everything else is optional and detected at runtime.

[mango_product_info]

[features]

[feature icon="trophy" title="Full-Screen Trophy List"]

Every award with live progress bars, search, filters by status, category and rarity, five sort orders and console-style trophy counters. Opens instantly from data the client already holds.

[/feature]

[feature icon="bell" title="Unlock Celebrations"]

Rarity-coloured toasts with artwork, light burst, sparks, an animated point counter and a draining timer, backed by per-rarity sounds and a cheer animation on the ped. Queued so a burst of unlocks stays readable.

[/feature]

[feature icon="percent" title="Real Rarity"]

The true percentage of your players holding each award, counted from your own database on a configurable interval. Two cheap aggregate queries, never per player.

[/feature]

[feature icon="award" title="Server Leaderboard"]

Everyone who has ever earned an award, online or not, ranked by points and summed by MySQL. Gold, silver and bronze for the top three, a You badge on the viewer's row, and a configurable cap or show-all.

[/feature]

[feature icon="gift" title="Rewards & Claiming"]

Money, items, custom events or several at once, paid exactly once server-side. Full inventory? The award keeps a Claim button until there is room. Verified delivery through the inventory bridge.

[/feature]

[feature icon="eye-off" title="Genuinely Hidden Awards"]

Definitions live server-side only. Unearned hidden awards are sent to the client as an id and points, nothing more. They cannot be spoiled from the resource files.

[/feature]

[feature icon="layers" title="Tiers, Prerequisites & Time Windows"]

Ladders of awards fed by one shared counter, prerequisites that hold progress until unlocked, and awards limited to hours, weekdays or date ranges on the server's clock. Perfect for seasonal and night-shift trophies.

[/feature]

[feature icon="activity" title="Automatic Tracking"]

Playtime, money earned and spent, distance, vehicles owned, top speed, diving depth, landmarks, Mount Chiliad, players met and more, tracked out of the box. Every client report is re-verified server-side.

[/feature]

[feature icon="plug" title="Integrations by Event Name"]

Prison, police, EMS, robberies, paychecks, jobs and vehicle ownership connected through one config file. Entries for resources you do not run cost nothing.

[/feature]

[feature icon="code" title="Developer API"]

17 server exports and matching events for progress, stats, unlocks, resets, lookups, the leaderboard and claiming. 31 shared stats documented and ready to feed. Unknown ids are logged with the calling resource's name.

[/feature]

[feature icon="edit" title="Visual Setup Tool"]

A single HTML page that imports your achievements file, edits every field as a form, picks icons visually, builds rewards and time windows, previews the Lua live and exports a byte-for-byte clean file.

[/feature]

[feature icon="shield" title="Admin Tools & Discord Logging"]

Give, set progress, reset, reload live and list awards, gated by ACE or your framework's admin groups. Rich Discord embeds for unlocks and admin actions on separate webhooks.

[/feature]

[/features]

[promotion]

enabled="true"

label="Pairs With"

title="Mango Notify — Free"

description="The notification layer the whole Mango 5M catalogue is built against. Drop it in for matching toasts across your server."

image="https://i.imgur.com/US22UG5.png"

button_text="Get It Free"

button_url="/package/MANGO_NOTIFY_ID"

details_text=""

details_url="/package/MANGO_NOTIFY_ID"

[/promotion]

[dependencies]

[dependency name="oxmysql" url="https://github.com/overextended/oxmysql"]

[dependency name="ESX Legacy, QBCore, Qbox or standalone — auto-detected"]

[dependency name="ox_lib (optional, not required)" url="https://github.com/overextended/ox_lib"]

[dependency name="mango_notify (optional, for matching notifications)"]

[/dependencies]

[updates]

[update version="1.0.0" date="06 Sep 2026" title="Initial Release" url="https://mango-5m.gitbook.io/mango5m-docs/mango-achievements"]

41 ready-made awards, the full-screen trophy list, unlock celebrations, real rarity, the server leaderboard, reward claiming, hidden awards, tiers, prerequisites, time windows, integrations, the visual setup tool and Discord logging.

[/update]

[/updates]

[/mango_product_info]

Adding...
Mango Notify

Mango Notify

FREE

One notification system for your entire server 

Every script you install ships its own notification style. Ten resources later your UI looks like ten different products stacked on top of each other — because it is.

Mango Notify replaces all of it with a single polished layer: success, error, warning and info toasts, dispatch cards, money notifications, progress bars, and persistent notifications you can update while they're still on screen — all in one dark glass design that looks like it belongs on a modern server.

Genuinely standalone

No framework. No database. No dependencies. No external requests — the fonts and icons ship inside the resource, so nothing breaks when a CDN has a bad day.

And 0.00ms idle, because there are no loops anywhere. Every notification is driven by an export or an event.

Built to be integrated

  • 20+ exports covering everything the UI can do
  • Event aliases so existing resources can send notifications without being rewritten
  • Server-side helpers that notify a player from server code in one line
  • Per-call overrides — almost every config value can be changed per notification

Requirements

None. It runs the same on ESX, QBCore, Qbox or a bare server.

Mango Notify is free — and it's the notification layer the rest of the Mango 5M catalogue is built against, so it drops straight into any Mango 5M product.

[mango_product_info]

[features]

[feature icon="bell" title="Every Notification Type"]

Success, error, warning, info and default notifications with unique colours, icons and sounds, plus fully custom notifications.

[/feature]

[feature icon="dispatch" title="Dispatch & Money Cards"]

Dispatch alerts and money notifications with separate positive/negative styling and configurable currency placement.

[/feature]

[feature icon="activity" title="Live & Persistent Notifications"]

Progress bars and persistent notifications that can be updated, removed or cleared at any time.

[/feature]

[feature icon="zap" title="0.00ms Idle"]

Zero idle resource usage — no loops, only export and event-driven notifications.

[/feature]

[feature icon="box" title="Genuinely Standalone"]

No framework, no database, no dependencies. Runs the same on ESX, QBCore, Qbox or a bare server.

[/feature]

[feature icon="code" title="20+ Exports, Client and Server"]

Simple exports and events for client and server notifications, including broadcasting to all players.

[/feature]

[feature icon="layers" title="Drop-In Event Aliases"]

Generic notify:* events and optional ox_lib compatibility for easy integration.

[/feature]

[feature icon="palette" title="Themed and Configurable"]

Eight screen positions, built-in themes, runtime theme registration and per-notification style overrides.

[/feature]

[/features]

[promotion]

enabled="true"

label="Coming Soon"

title="View Our Product Coming Soon!"

description="Get in first for a limited discount code."

image="https://i.imgur.com/US22UG5.png"

button_text="View Now"

button_url="/coming-soon"

details_text=""

details_url="/package/ADVANCED_ID"

[/promotion]

[dependencies]

[dependency name="None — Fully standalone"]

[dependency name="ox_lib (optional compatibility layer, not required)" url="https://github.com/overextended/ox_lib"]

[/dependencies]

[updates]

[update version="1.2.0" date="14 Aug 2026" title="Interactive Prompts" url="https://mango-5m.gitbook.io/mango5m-docs/free-resources/mango-notify/updates#id-1.2.0"]

V1.2.0 adds keybind prompts — notifications that ask a question and call you back with the answer, without ever taking NUI focus.

[/update]

[/updates]

[/mango_product_info]

Adding...
Mango Positions

Mango Positions

FREE

Stop guessing coordinates.

Every config file you write wants coordinates, and the usual way of getting them — stand roughly there, run a command, paste whatever your own ped happened to be at — works right up until the coordinate is for a bed, a chair, a kneeling arrest point or a prop on a rooftop. A position that looks right standing up is wrong for the animation that will actually play there.

Mango Positions gives you a transparent stand-in instead. Fly it where the thing goes, pose it the way a player will really be, and copy the coordinate straight into your config — in whatever format you need.

Tree tools, one resource

 

[mango_product_info] [features] [feature icon="user" title="Pose It Before You Commit"] 39 poses — lying, sitting, kneeling, working, leaning and more — so you check a bed lying down and a chair sitting, not standing up next to them. [/feature] [feature icon="package" title="Prop Placer"] Lay out a whole scene with 38 built-in models, undo the last placement, then copy every prop as a ready-made Lua table. [/feature] [feature icon="layers" title="Fit To Object"] Attach offsets measured in the object's own frame — a patient on a trolley, a passenger on a seat — copied as the offset and rot your attach call wants. [/feature] [feature icon="activity" title="Built-In Freecam"] Fly the camera anywhere, park it where you can see properly, and fetch the ghost to you instead of walking it across the map. [/feature] [feature icon="code" title="Four Output Formats"] vec4, vec3, a Lua table or raw numbers, cycled with a keypress and copied straight to your clipboard. [/feature] [feature icon="shield" title="Server-Side Permissions"] The ace check runs on the server, so a modified client cannot open a tool it is not allowed — and one ace line covers all three commands. [/feature] [feature icon="zap" title="0.00ms Idle"] Zero idle resource usage — nothing runs at all until you open a tool. [/feature] [feature icon="box" title="Genuinely Standalone"] No framework, no database, no inventory. Runs the same on ESX, QBCore, Qbox or a bare server. [/feature] [/features] [promotion] enabled="true" label="Coming Soon" title="View Our Product Coming Soon!" description="Get in first for a limited discount code." image="https://i.imgur.com/US22UG5.png" button_text="View Now" button_url="/coming-soon" details_text="" details_url="/package/ADVANCED_ID" [/promotion] [dependencies] [dependency name="ox_lib (required — clipboard and notifications)" url="https://github.com/overextended/ox_lib"], [dependency name="Mango Notify (Optional for notifications)" url="https://mango5m.tebex.io/package/7584479"] [/dependencies] [/mango_product_info]

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